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    <title>Who the Hell is Frank Mitchell?   </title>
    <link>/index.cgi</link>
    <description>Frank Mitchell's Web Site Blog</description>
    <language>en</language>

  <item>
    <title>Comparative Character Generation 5</title>
    <link>/index.cgi/2010/02/02#character-generation-5</link>
    <description>
&lt;a href='/games/comp-char-gen-5.html'&gt;Another installment&lt;/a&gt; of Comparative Character Generation.

This one covers New World of Darkness, &lt;i&gt;Savage Worlds&lt;/i&gt;, &lt;i&gt;Swashbucklers of the 7 Skies&lt;/i&gt;, and other rules-light games.

I'm only going to do two more of these, and then I'm calling it quits.  Mostly it's for my own amusement, although I'd like to examine a few newer systems that are getting some buzz.</description>
  </item>
  <item>
    <title>Character Generation 4</title>
    <link>/index.cgi/2009/05/14#character-generation-4</link>
    <description>
&lt;a href=&quot;/games/comp-char-gen-4.html&quot;&gt;Another installment&lt;/a&gt; in the series, wrapping up d20 with actual characters, and exploring &lt;i&gt;Labyrinth Lord&lt;/i&gt;, &lt;i&gt;Warhammer&lt;/i&gt;, and &lt;i&gt;Traveller&lt;/i&gt;.</description>
  </item>
  <item>
    <title>Character Generation Report #3</title>
    <link>/index.cgi/2009/04/11#character-generation-3</link>
    <description>
Another essay/rant concerning
&lt;a href=&quot;/games/comp-char-gen-3.html&quot;&gt;running a D&amp;D/d20/OGL game&lt;/a&gt;.
No actual character generation in this one either.</description>
  </item>
  <item>
    <title>The Invaders</title>
    <link>/index.cgi/2007/01/08#invaders</link>
    <description>
&lt;a href=&quot;/writing/invaders.html&quot;&gt;&quot;The Invaders&quot;&lt;/a&gt; is another bit of
nonsense from over a year ago.  Part of the inspiration came from the
UFO mythos, and part from &lt;i&gt;Enterprise&lt;/i&gt;'s &quot;Temporal Cold War&quot;,
where the pretty humans are the good guys and the scaly reptilians are
the bad guys.  Isn't that dull?</description>
  </item>
  <item>
    <title>All Right, Who Started The Apocalypse?</title>
    <link>/index.cgi/2007/01/08#apocalypse</link>
    <description>
&lt;a href=&quot;/writing/apocalypse.html&quot;&gt;&quot;All Right, Who Started the Apocalypse&quot;&lt;/a&gt; is a bit of
nonsense I wrote a year and a half ago.  Inspired by the works of
H. P. Lovecraft, and the many near-apocalypses of &lt;i&gt;Buffy&lt;/i&gt;, it
poses the question, what would happen if the Elder Gods actually came
back?</description>
  </item>
  <item>
    <title>Character Generation Report #2</title>
    <link>/index.cgi/2006/11/26#character-generation-2</link>
    <description>
After a very long hiatus, I'm putting up the &lt;a
href=&quot;/games/comp-char-gen-2.html&quot;&gt;first half of an overview of
d20-based systems&lt;/a&gt;.  It's more of an evaluation of systems for a
campaign I hope to run soon-ish, and certainly not an objective review
of d20.  You have been warned.</description>
  </item>
  <item>
    <title>Gods and Religions in Role Playing Games</title>
    <link>/index.cgi/2006/09/21#rpg-gods</link>
    <description>
After a discussion on &lt;a href=&quot;http://www.rpgdfw.com&quot;&gt;Dallas Roleplayers&lt;/a&gt;
I've jotted down a few thoughts on &lt;a href=&quot;/games/rpg-gods.html&quot;&gt;
the treatment of gods and religions in RPGs&lt;/a&gt;.</description>
  </item>
  <item>
    <title>&quot;Days of Judgement&quot; Player's Guide</title>
    <link>/index.cgi/2006/08/12#dead-end</link>
    <description>
In advance of a &quot;one-shot&quot; RPG I'm planning to run Tuesday, I've put
together the &lt;a href=&quot;/games/dead-end&quot;&gt;Days of Judgement Rules&lt;/a&gt;, or
at least the player-relevant ones.  It includes both an alternate
combat and damage system for the base &lt;a
href=&quot;http://atomicsockmonkey.com/freebies.asp#pdq&quot;&gt;Prose Descriptive
Qualities&lt;/a&gt; system, and background for the Weird West setting.

&lt;p&gt;It's maybe too elaborate for a &quot;one-shot&quot;, but, after filling in
the blank sections, it might actually become a campaign.&lt;/p&gt;</description>
  </item>
  <item>
    <title>Immortals in Role Playing Games</title>
    <link>/index.cgi/2006/07/07#rpg-immortals</link>
    <description>
I've jotted down a few thoughts on &lt;a href=&quot;/games/rpg-immortals.html&quot;&gt;
playing immortal (or long-lived) characters in RPGs&lt;/a&gt;.</description>
  </item>
  <item>
    <title>I Am Nyarlathotep!</title>
    <link>/index.cgi/2006/05/20#nyarlathotep</link>
    <description>
&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; bgcolor=&quot;#33FFCC&quot;&gt;
&lt;tr&gt;
&lt;td width=&quot;255&quot;&gt;
&lt;font color=&quot;#000000&quot;&gt;
&lt;p align=&quot;center&quot;&gt;I am&lt;strong&gt;Nyarlathotep&lt;/strong&gt;!&lt;/p&gt;
&lt;p align=&quot;left&quot;&gt;The 999 forms of Nyarlathotep are a point of meditation for the true initiate. It is through these manifold faces that the secrets of the universe are made known. Called &quot;The Crawling Chaos&quot;, Nyarlathotep is the disembodied ego of Azathoth and thus the universal &quot;I&quot; of known reality. Some of the many documented forms are; Father of Knives, Nephren-Ka, the Black Man, the Beast of the Lashing Tongue to name a few. &lt;/p&gt;&lt;/font&gt;
&lt;/td&gt;
&lt;td width=&quot;189&quot;&gt;&lt;img src=&quot;http://www.caracarn.com/blog/quizzes/oldones/Nyarlathotep.jpg&quot; width=&quot;171&quot; height=&quot;268&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan=&quot;2&quot;&gt;&lt;a href=&quot;http://quizilla.com/users/Murkatos/quizzes/Which%20Great%20Old%20One%20Are%20You%3F&quot;&gt;Which Great Old One are you?&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
</description>
  </item>
  <item>
    <title>Character Generation Report #1</title>
    <link>/index.cgi/2006/04/19#character-generation-1</link>
    <description>
&lt;p&gt;[&lt;b&gt;UPDATE:&lt;/b&gt; Added comments from readers.]&lt;/p&gt;

After ten evenings or so, I've finished a 
&lt;a href=&quot;/games/comp-char-gen-1.html&quot;&gt;comparison between six
tabletop Role-Playing Games&lt;/a&gt;.  If nothing else, &lt;i&gt;HeroQuest&lt;/i&gt;
players might be interested in a &lt;a
href=&quot;/games/hq-prob-table.html&quot;&gt;Big Damn Table of Probabilities&lt;/a&gt;.</description>
  </item>
  <item>
    <title>The Dreaming Princess (Rough Draft)</title>
    <link>/index.cgi/2006/02/24#dreaming-princess-draft</link>
    <description>
&lt;a href=&quot;/writing/dreaming-princess/dreaming-princess-draft.html&quot;&gt;&lt;em&gt;The
Dreaming Princess&lt;/em&gt;&lt;/a&gt; is a novella I wrote for &lt;a
href=&quot;http://www.nanowrimo.com&quot;&gt;NaNoWriMo&lt;/a&gt; 2005.  It's still a very
rough draft -- basically from my brain to the page, with minimal
editing.  The title may change too.  So read it at your own risk.
&lt;a href=&quot;/writing/dreaming-princess/princess.zip&quot;&gt;A ZIPped version&lt;/a&gt; is
also available for download.</description>
  </item>
  <item>
    <title>Updates, At Last</title>
    <link>/index.cgi/2006/02/24#intro</link>
    <description>
Not only have I updated this site after a year, I'm making drastic
changes.  When I first put up a title page back in Dec 2004 (!!), I
wrote the following:

&lt;blockquote&gt;
Those who know me know to look elsewhere for fancy CSS or dancing
badgers or blogs recording the pointless minutia of my life. I type
HTML directly into Emacs, my artistic abilities are extremely limited
(duh), and last time I kept a journal the entries were months if not
years apart.
&lt;/blockquote&gt;

I'm partly going back on that paragraph.  This page is, of course, a
blog, although most if not all entries will record updates to content,
and provide a link.  I also plan to do some CSS hacking, to make the
site more readable and interesting.  However, I'm still using Emacs.</description>
  </item>
  <item>
    <title>On Writing</title>
    <link>/index.cgi/2006/02/24#on-writing</link>
    <description>
&lt;p&gt;
When I was in high school and college, I majored in Physics ... but I
thought my &lt;strong&gt;real&lt;/strong&gt; future was as a Writer.  Capital-W
writer.  A few form-letter rejections and one line-by-line critique
later, I pretty much gave up.
&lt;/p&gt;
&lt;p&gt;
Now, with my very own website, I've made some more attempts at writing
fiction, which I will post for your derision.  (Hey, it's a sort of
publishing, and it's cheaper and more ecologically sound than a vanity
press.)  My writing still sucks, although I hope not at an &lt;em&gt;Eye of
Argon&lt;/em&gt; level of sucking.
&lt;/p&gt;</description>
  </item>
  <item>
    <title>&quot;... And The American Way&quot;</title>
    <link>/index.cgi/2006/02/24#ultragirl</link>
    <description>
&lt;p&gt;
&lt;a href=&quot;/writing/ultragirl/ultragirl.html&quot;&gt;&quot;... And The American Way&quot;&lt;/a&gt;
(formerly titled &quot;Form US-5187&quot;)
is a transparently political dark fantasy I wrote in October 2003,
cleaned up a bit.
&lt;/p&gt;</description>
  </item>
  <item>
    <title>Bookmarks</title>
    <link>/index.cgi/2006/02/24#bookmarks</link>
    <description>
&lt;p&gt;
A Ruby script to collate bookmarks from Netscape/Mozilla, Opera,
and IE into a single YAML database.  Instead of preserving the
original hierarchy, it uses folder names as &quot;labels&quot; attached to each
URL.  (I found that I had the same links filed in different ways in
different bookmark files.)  At some point I might write as script that
converts the YAML file to Mozilla bookmarks, using a description of
the canonical hierarchy of labels.
&lt;/p&gt;

&lt;p&gt;
The tarball also includes a multithreaded link checker script, to
verify that links still exist.  I haven't gotten around to a proper
installer, so if you want to use this as a module elsewhere, you'll
have to copy it to the appropriate location yourself.
&lt;/p&gt;

&lt;a href=&quot;/software/bookmarks.txt&quot;&gt;Download here.&lt;/a&gt;</description>
  </item>
  <item>
    <title>Eiffel Dependency Metrics</title>
    <link>/index.cgi/2006/02/24#eiffel-depend</link>
    <description>
&lt;p&gt;
Ruby scripts to compute Robert Martin's dependency metrics, as
described in &lt;i&gt;Agile Software Development&lt;/i&gt;, in Eiffel code.  I
have a sporadic interest in Eiffel, and wondered how Martin's metrics
translate into Eiffel.
&lt;/p&gt;

&lt;p&gt;
Most other languages have an explicit statement stating what
modules or classes a source file uses (C/C++ &lt;code&gt;#include&lt;/code&gt;,
Java/Python &lt;code&gt;import&lt;/code&gt;, Ruby &lt;code&gt;require&lt;/code&gt;, etc.), but
Bertrand Meyer in his infinite wisdom decided that resolving class
names to their definitions happens in an &quot;Ace&quot; file when a program is
assembled.  Right now the scripts don't use Ace files, and assume
(hope) that names are unique and that Ace files don't rename classes.
This poses problems in, for example, the GOBO libraries, which have
different versions of the same class for each compiler supported.
&lt;/p&gt;

&lt;p&gt;
Like the Bookmarks scripts, this program is divided into
several modules, one of which is an &quot;Eiffel scanner&quot; which is arguably
more complex than a true Eiffel parser would have been.  The scripts
need not only packaging but better tests, so the numbers may not be
accurate.
&lt;/p&gt;

&lt;a href=&quot;/software/eiffel-depend.tgz&quot;&gt;Download here.&lt;/a&gt;</description>
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