NOMAD: Alternate Zombies

Posted: 2026-06-04
Word Count: 776
Tags: ftl-nomad rpg

Table of Contents

This work includes material taken from the XD6 System Reference Document by Stellagama Publishing. This Reference is published under the Creative Commons Attribution License v4.0. You can read more about this license here: https://creativecommons.org/licenses/by/4.0/

Recently I posted some rules for zombies in Faster Than Light: Nomad. Honestly I wasn’t satisfied with the rules for “fantasy style” zombies: too much die rolling. So below I consider alternate rules.

ZOMBIE / SKELETON, Undead, Version 2

Type Size Stamina Armor Damage Skills
Skeleton Medium special special claws 1D or weapon Combat 0, Physical 0, Stealth 1
Zombie Medium special special claws 2D or weapon Combat 0, Physical 1, Stealth 0

These zombies (and skeletons) are fantasy staples, created to do the necromancer’s bidding. Depending on the tale, they may or may not hate the living. With no orders they may simply stand dumbly or wander off to find some mortals to kill.

Talents/Abilities/Inabilities

Chance of Survival

(Numbers based on this article.)

Damage Dice One Hit Two Hits
1D 83.33% 69.44%
2D 69.44% 48.22%
3D 57.87% 33.49%
4D 48.23% 23.26%
5D 40.19% 16.15%
6D 33.49% 11.22%

ZOMBIE / SKELETON, Undead, Version 3

Type Size Stamina Armor Damage Skills
Skeleton Medium 14 1 or worn claws 1D or weapon Combat 0, Physical 0, Stealth 1
Zombie Medium 17 worn claws 2D or weapon Combat 1, Physical 1, Stealth 0

Talents/Abilities/Inabilities

ZOMBIE HORDE

(Based on a suggestion by Robert Garitta.)

Size Stamina Armor Damage Skills
variable special 0 2D or grapple Combat 0, Physical 0, Stealth 0

These zombies are not much of a threat singly, but in a horde they can be deadly. It’s unclear if the Horde wants to eat the living, or merely rend them into small pieces.

The Referee should determine how many zombies are in the Horde and whether they’re moving slower than the player characters or at the same speed. These decisions, in turn, depend on how many player characters are armed.

Players should lure zombies through a choke point or otherwise filter their numbers lest they be overwhelmed.

Talents/Abilities/Inabilities