Doing Something In D100

Posted: 2026-08-01
Word Count: 1504
Tags: brp d100 rpg

Table of Contents

Recently I took advantage of Drive Thru RPG’s “Christmas in July” sale to buy a PDF of Basic Roleplaying: Universal Game Engine, the newest iteration of Chaosium’s BRP system. In a few ways it was unnecessary: the text is expanded from the 2008 BRP “Big Gold Book”, and someone has the whole O.R.C. text as Markdown on GitHub.1. However, I wanted a copy of the original text so that if I decided to build and publish a setting based on BRP – an ambitious task for someone who has trouble just getting games running – I’d have the reference text handy.

Why Basic Roleplaying?

Apart from the “open license” that isn’t that Open (Gaming) License, BRP is, as the BRP book itself puts it, one of the most influential RPG systems published. Games derived from it, or from which it was derived, include RuneQuest, Stormbringer, Elric!, Elfquest, Nephilim, Ringworld, Call of Cthulhu, and recently Rivers of London. Mythras, Legend, and OpenQuest are close cousins based on intermediate and apparently memory-holed versions of RuneQuest. King Arthur Pendragon and Dragonbane are distant relations.

In prior posts I discussed OpenQuest, and while that systems has several simplifications over Basic Roleplaying, the differences are not that great. See that article for the difference between success levels in BRP and OQ.

Fundamentally, though, both systems have a simple set of rules:

Obviously there are more rules, notably “spot rules” which use the basic mechanics to handle specialized situations. BRP character sheets are notorious for consisting mainly of skill percentages, although Rivers of London makes a distinction between “Common Skills” listed on every character sheet and “Expert Skills” which default to 0% and are added only to characters with non-zero scores.

What Projects?

Riffing off the OpenQuest I presented over two years ago, here are some projects I might want to use BRP for.

System

Setting

So?

Grigoria might be the safest “starter project”. I have my old notes, and I don’t have to invent any (many?) system bits. At some point I wanted to extend BRP Sorcery spells to cover some of the same area as OpenQuest’s three magic systems, Legend Common Magic, BRP Magic, and potentially perhaps Call of Cthulhu magic2, but maybe I can do that after I have a game running.

I could also try to revive Orclands, although I never really had a clear idea where it was going or at least how I would get there. As usual, I have notes, but I’d also have to plan for the party not to make it to the climactic revelation scene.3

If whatever I end up with is publishable, I guess I’ll have to learn Scribus, LaTeX, or typst (2) and try to get it on DTRPG or itch.io.


  1. I also found out too late that Bundle of Holding was offering a bunch of current BRP books for something like $18. ↩︎

  2. Mainly a general summoning spell template rather than the ad hoc spells for summoning each Lovecraftian nasty or Moorcockian hellbeast. ↩︎

  3. SPOILER: the Iron Age orcs were once a more powerful people, and many of their current problems are the result of what they abandoned in the desert. ↩︎