Money in D&D
For a while now I’ve been dissatisfied by the way The World’s Most Popular1 Role-Playing Game(tm) has handled commodity money.
In D&D, 1 gold piece (gp) equals 10 silver pieces (sp) equals 100 copper pieces (cp). Electrum pieces (ep) are worth 5 sp and platinum pieces (pp) are worth 10 gp, but they’re not as common. 4th Edition tried to add “astral diamonds” as a currency above platinum, but they never caught on.
Meanwhile, in the modern world, gold is worth about 80 times more than silver per ounce, and copper’s price is negligible compared to silver. In the D&D world we can posit that gold is far more common than in ours. In any world we can assume that copper (or bronze in other games) is more of a representative money, i.e. ten copper pieces can be exchanged for one silver piece.2
So, problem solved, right?
Not quite. This problem of cheap gold, it tasks me. It tasks me, and I shall “fix” it.
This Is Fantasy, Right?
ADDED 2025-02-25
So, why is cheap gold such a problem?
A recent blog post by historian Bret Devereaux, entitled “Coinage and the Tyranny of Fantasy ‘Gold’”, makes the case better than I ever could. Devereaux reviews the use of coins in the ancient and medieval world. In brief, the ancient Greeks used silver drachmae, the Romans used silver denarii (until they weren’t silver), and Charlemagne used the livre, sou, and denier, all at least notionally in silver. (In practice, only the denier – 1/240th of a livre and 1/12th of a sou – was in widespread use.) We could hark back to the Romans who used the bronze as (1/10 or 1/16 of a denarius, depending on the era), but the later ancient Greeks split their drachma into six silver obols, so it’s a bit of a wash.
The Romans minted gold coins, like the aureus and later solidus, but a gold coin was more than a Roman soldier was paid in a month. In the late medieval period as Europe got richer various nations issued gold sovereigns (each worth a literal pound of sterling silver), gold ducats, and gold florins, but by that time the humble silver penny, silver denier, and other common (mostly silver) coins weren’t worth as much.
In short, most people of those eras used silver and copper:
And that brings us to our first major conclusion: in most pre-industrial settings, a gold coin of any size is an impractical unit of exchange for ‘regular people.’ Instead, what your aurei or ducats or florins are for is facilitating the storage [of] substantial amounts of wealth and enabling large-scale transactions by merchants and elites, either of bulk goods or luxury goods. They could also, of course, function notionally as units of account (like the Greek talent or the Carolingian livre). Day to day currency was almost invariably minted in silver or copper (or copper-alloys).
(Emphasis in the original.)
The post makes additional points that a lot of activity in the pre-industrial world didn’t use coins at all; people just kept track of who owed what to whom, often wrapped up in social and/or legal obligations. From that perspective, then, having currency in three different metals (or more) is at least one metal too many. It would be simpler to keep track of all prices in silver (and fractions of a silver piece) or copper.
Granted, adventurers don’t really want to tote around literal pounds of silver. The TTRPG Clash of Steel offers a simple solution: put your adventuring loot in a temple acting as a bank. I have some quibbles about this approach, but the basic idea is better than toting around only a tenth as many gold coins.
Making Gold Great Again
CHANGED 2025-02-11: Replaced “gold talent” with “gold crown”, since a real life talent was much heavier. Also changed the abbreviations of some currencies.
CHANGED 2025-02-13: Increased the cost of gold from 50 sp to 100 sp, and fixed coinage to match. I decided 100 sp a) made the math easier and b) more accurately reflects the modern price of gold which is 80 to 90 times that of silver.
CHANGED 2025-02-14: Added (historically accurate) silver pieces of eight. Made some assumptions explicit. Corrected some errors.
CHANGED 2025-02-15: Removed some less-than-useful amounts of gold, copper, and silver.
I’m not going to do a survey of real-life or game values of gold and silver. I will only note the following:
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GURPS typically assumes the base currency in fantasy worlds is silver, denoted by the “$” symbol. (America, woo.)
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Lamentations of the Flame Princess, while following D&D in many ways, puts the value of a gold piece at fifty silver pieces.
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Warhammer Fantasy has copper, silver, and gold coins, but in imitation of pre-decimalized British coinage: a silver shilling is worth 12 copper pennies, and a gold crown is worth 20 silver shillings.
All this points me to an alternate currency scheme for D&D and similar games:
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Convert to a silver standard, i.e. all prices in silver pieces or fractions of a silver piece. We’ll still use “sp” as the symbol for a silver piece.
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Redefine a gold crown as worth 100 silver pieces. Only nobles deal directly in gold, though, so most common transactions will use silver.
Our “reformed” coinage then becomes:
| Coin | Symbols | gp | sp | cp |
|---|---|---|---|---|
| gold crown | gp, gc | 1.000 | 100.0 | 1000 |
| silver shilling | sp, ss | 0.010 | 1.0 | 10 |
| copper penny | cp, p | 0.001 | 0.1 | 1 |
A gold coin weighing as much as a shilling is only about half the volume of a silver piece, due to gold’s higher density.
We can then add additional coinage, expressed in silver.
| Coin | Symbol | Wt. | sp |
|---|---|---|---|
| platinum piece | pp | 1 | 100.00 |
| gold crown | gp, gc | 1 | 100.00 |
| pound sterling | £ | 50 | 50.00 |
| electrum piece | ep | 1 | 50.00 |
| silver shilling | sp, ss | 1 | 1.00 |
| silver half-shilling | ½ | 0.50 | |
| copper penny | cp, p | 1 | 0.10 |
| copper halfpenny | ½ | 0.05 |
Historically, platinum has been more expensive than gold, but as of this writing gold is more valuable than platinum. I’ve split the difference and made gold equal in value to platinum per unit of mass.
D&D 5e assumes that 50 coins weighs a pound, which makes each coin a respectable 9 grams. A “pound sterling” is literally a pound of silver, so fifty coins. That said, a pound sterling is mainly a currency of account, on bank notes and ledgers. Who would be mad enough to walk around with pounds of silver …?
Electrum is a natural alloy of gold, silver, and other metals, generally paler than gold. Here I assume that the mix is nearly 50% gold.
For a more piratical flair, one can add the following:
| Coin | Symbol | Wt. | sp |
|---|---|---|---|
| silver dollar | $ | 2 | 2.00 |
| silver half-dollar | ½$ | 1 | 1.00 |
| silver quarter | ¼$ | ½ | 0.50 |
| silver piece of eight | ⅛$ | ¼ | 0.25 |
This is based on the Spanish Dollar, which was worth eight reales and often split into halves, fourths, or eighths. You could also do this with a standard silver piece, but one-eighth of a 9g coin is 1.125g, which is more like a splinter than a unit of money.
Other Solutions
Some games move away from commodity money to representative money, where all prices are stated as multiples (or fractions) of a dollar, pound, franc, mark, or credit. This avoids the silver vs. gold question, but still requires players to track said currency. (Examples: Traveller, most games set in the modern era or near future.)
Other RPGs I’ve seen use more abstract measures of money:
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Credit Rating provides a number to roll against if the player wants to make a large purchase; failure indicates they can’t afford it. (Examples: Call of Cthulhu, Everywhen.)
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Wealth is a small number reflecting (usually) the order of magnitude of a character’s net worth. Thus a Wealth of 3 indicates someone twice (or ten times) as Wealthy as someone of Wealth 2. Instead of counting every guilder and florin, those with Wealth can afford to spend any amount well within their Wealth level. Only a big purchase, like a sailing ship, threatens to reduce their Wealth. (Example: 7th Sea)
In both cases “small” purchases as defined by the GM aren’t tracked at all, and in practice PCs may buy any reasonably common item without a second thought. Both mechanics also work best in Early Modern to near-future scenarios, as most residents of those eras have steady jobs (or inherited wealth) and easy access to shops where wonders like flashlights and binoculars are commonplace.
On the other hand, D&D and many other fantasy RPGs assume that adventurers own only what they can carry, and that innovations like banks, credit cards, and mass production are at least centuries away. D&D in particular began as a game of resource tracking, including money.3 Thus tracking gold, silver, and copper makes sense. That said, most DMs and GMs fudge things like the cost of daily food, clothing and shelter.
Still, if some enterprising DM wants to retrofit a Wealth or even Credit Rating system onto D&D, I’d be interested in seeing it.
Appendix A: 5e SRD Prices in Silver
Armor
| Armor | Cost (sp) | Weight (lb) |
|---|---|---|
| Light armor | ||
| Padded | 50 | 8 |
| Leather | 100 | 10 |
| Studded leather | 450 | 13 |
| Medium armor | ||
| Hide | 100 | 12 |
| Chain shirt | 500 | 20 |
| Scale mail | 500 | 45 |
| Breastplate | 4,000 | 20 |
| Half plate | 7,500 | 40 |
| Heavy armor | ||
| Ring mail | 300 | 40 |
| Chain mail | 750 | 55 |
| Splint | 2,000 | 60 |
| Plate | 15,000 | 65 |
| Shield | ||
| Shield | 100 | 6 |
Weapons
| Name | Cost (sp) | Weight (lb) |
|---|---|---|
| Simple Melee Weapons | ||
| Club | 1 | 2 |
| Dagger | 20 | 1 |
| Greatclub | 2 | 10 |
| Handaxe | 50 | 2 |
| Javelin | 5 | 2 |
| Light Hammer | 20 | 2 |
| Mace | 50 | 4 |
| Quarterstaff | 2 | 4 |
| Sickle | 10 | 2 |
| Spear | 10 | 3 |
| Simple Ranged Weapons | ||
| Crossbow, light | 250 | 5 |
| Dart | 5 | ¼ |
| Shortbow | 10 | 2 |
| Sling | – | – |
| Martial Melee Weapons | ||
| Battleaxe | 100 | 4 |
| Flail | 100 | 2 |
| Glaive | 200 | 6 |
| Greataxe | 300 | 7 |
| Greatsword | 500 | 6 |
| Halberd | 200 | 6 |
| Lance | 100 | 6 |
| Longsword | 150 | 3 |
| Maul | 100 | 10 |
| Morningstar | 150 | 4 |
| Pike | 50 | 18 |
| Rapier | 250 | 2 |
| Scimitar | 250 | 3 |
| Shortsword | 100 | 2 |
| Trident | 50 | 4 |
| War pick | 50 | 2 |
| Warhammer | 150 | 2 |
| Whip | 20 | 3 |
| Martial Ranged Weapons | ||
| Blowgun | 100 | 1 |
| Crossbow, hand | 750 | 3 |
| Crossbow, heavy | 500 | 18 |
| Longbow | 500 | 2 |
| Net | 10 | 3 |
Adventuring Gear
| Name | Cost (sp) | Weight (lb) |
|---|---|---|
| Abacus | 20 | 2 |
| Acid (vial) | 250 | 1 |
| Alchemist’s fire (flask) | 500 | 1 |
| Ammunition | ||
| – Arrows (20) | 10 | 1 |
| – Blowgun needles (20) | 10 | 1 |
| – Crossbow bolts (20) | 10 | 1½ |
| – Sling bullets (20) | 0.4 | 1½ |
| Antitoxin (vial) | 500 | – |
| Arcane focus | ||
| – Crystal | 100 | 1 |
| – Orb | 200 | 3 |
| – Rod | 100 | 2 |
| – Staff | 100 | 4 |
| – Wand | 50 | 1 |
| Backpack | 20 | 5 |
| Ball Bearings (bag) | 10 | 2 |
| Barrel | 20 | 70 |
| Basket | 4 | 2 |
| Bedroll | 10 | 7 |
| Bell | 10 | – |
| Blanket | 5 | 3 |
| Block and Tackle | 10 | 5 |
| Book | 250 | 5 |
| Bottle, glass | 20 | 2 |
| Bucket | 0.5 | 2 |
| Caltrops (bag of 20) | 10 | 2 |
| Candle | 0.1 | – |
| Case, crossbow bolt | 10 | 1 |
| Case, map or scroll | 10 | 1 |
| Chain (10 feet) | 50 | 10 |
| Chalk (1 piece) | 0.1 | – |
| Chest | 50 | 25 |
| Climber’s kit | 250 | 12 |
| Clothes, common | 5 | 3 |
| Clothes, costume | 50 | 4 |
| Clothes, fine | 150 | 6 |
| Clothes, traveler’s | 20 | 4 |
| Component pouch | 250 | 2 |
| Crowbar | 20 | 5 |
| Druidic focus | ||
| – Sprig of mistletoe | 10 | – |
| – Totem | 10 | – |
| – Wooden staff | 50 | 4 |
| – Yew wand | 100 | 1 |
| Fishing tackle | 10 | 4 |
| Flask or tankard | 0.2 | 1 |
| Grappling hook | 20 | 4 |
| Hammer | 10 | 3 |
| Hammer, sledge | 20 | 10 |
| Healer’s kit | 50 | 3 |
| Holy Symbol | ||
| – Amulet | 50 | 1 |
| – Emblem | 50 | – |
| – Reliquary | 50 | 2 |
| Holy water (flask) | 250 | 1 |
| Hourglass | 250 | 1 |
| Hunting trap | 50 | 25 |
| Ink (1 ounce bottle) | 100 | – |
| Ink pen | 0.2 | – |
| Jug or pitcher | 0.2 | 25 |
| Ladder (10-foot) | 1 | 1 |
| Lamp | 5 | 2 |
| Lantern, bullseye | 100 | 2 |
| Lantern, hooded | 50 | 1 |
| Lock | 100 | 1 |
| Magnifying glass | 1,000 | – |
| Manacles | 20 | 6 |
| Mess kit | 2 | 1 |
| Mirror, steel | 50 | ½ |
| Oil (flask) | 1 | 1 |
| Paper (one sheet) | 2 | – |
| Parchment (one sheet) | 1 | – |
| Perfume (vial) | 50 | – |
| Pick, miner’s | 20 | 10 |
| Piton | 0.5 | ¼ |
| Poison, basic (vial) | 1,000 | – |
| Pole (10-foot) | 0.5 | 7 |
| Pot, iron | 20 | 10 |
| Potion of healing | 500 | ½ |
| Pouch | 5 | 1 |
| Quiver | 10 | 1 |
| Ram, portable | 40 | 35 |
| Rations (1/day) | 5 | 2 |
| Robes | 10 | 4 |
| Rope, hempen (50 ft) | 10 | 10 |
| Rope, silken (50 ft) | 100 | 5 |
| Sack | 0.1 | ½ |
| Scale, merchant’s | 50 | 3 |
| Sealing wax | 5 | – |
| Shovel | 20 | 5 |
| Signal whistle | 0.5 | – |
| Signet ring | 20 | – |
| Soap | 0.2 | – |
| Spellbook | 500 | 3 |
| Spikes, iron (10) | 10 | 5 |
| Spyglass | 10,000 | 1 |
| Tent, two-person | 20 | 20 |
| Tinderbox | 5 | 1 |
| Torch | 0.1 | 1 |
| Vial | 10 | – |
| Waterskin | 2 | 5 |
| Whetstone | 0.1 | 1 |
Tools
| Name | Cost (sp) | Weight (lb) |
|---|---|---|
| Artisan’s tools | ||
| – Alchemist’s supplies | 500 | 8 |
| – Brewer’s supplies | 200 | 9 |
| – Calligrapher’s supplies | 100 | 5 |
| – Carpenter’s tools | 80 | 6 |
| – Cartographer’s tools | 150 | 6 |
| – Cobbler’s tools | 50 | 5 |
| – Cook’s utensils | 10 | 8 |
| – Glassblower’s tools | 300 | 5 |
| – Jeweler’s tools | 250 | 2 |
| – Leatherworker’s tools | 50 | 5 |
| – Mason’s tools | 100 | 8 |
| – Painter’s supplies | 100 | 5 |
| – Potter’s tools | 100 | 3 |
| – Smith’s tools | 200 | 8 |
| – Tinker’s tools | 500 | 10 |
| – Weaver’s tools | 10 | 5 |
| – Woodcarver’s tools | 10 | 5 |
| – Disguise kit | 250 | 3 |
| – Forgery kit | 150 | 5 |
| Gaming set | ||
| – Dice set | 10 | – |
| – Playing card set | 50 | – |
| Herbalism kit | 50 | 3 |
| Musical instrument | ||
| – Bagpipes | 300 | 6 |
| – Drum | 60 | 3 |
| – Dulcimer | 250 | 10 |
| – Flute | 20 | 1 |
| – Lute | 350 | 2 |
| – Lyre | 300 | 2 |
| – Horn | 30 | 2 |
| – Pan flute | 120 | 2 |
| – Shawm | 20 | 1 |
| – Viol | 300 | 1 |
| Navigator’s tools | 250 | 2 |
| Poisoner’s kit | 500 | 2 |
| Thieves’ tools | 250 | 1 |
Mounts
| Name | Cost (sp) | Movement | Carrying Capacity (lb) |
|---|---|---|---|
| Camel | 500 | 50 ft. | 480 |
| Donkey or mule | 80 | 40 ft. | 420 |
| Elephant | 2,000 | 40 ft. | 1,320 |
| Horse, draft | 500 | 40 ft. | 540 |
| Horse, riding | 750 | 60 ft. | 480 |
| Mastiff | 250 | 40 ft. | 195 |
| Pony | 300 | 40 ft. | 225 |
| Warhorse | 4,000 | 60 ft. | 540 |
Tack, Harness, and Drawn Vehicles
| Name | Cost (sp) | Weight (lb) |
|---|---|---|
| Barding | ×4 | ×2 |
| Bit and bridle | 20 | 1 |
| Carriage | 1,000 | 600 |
| Cart | 150 | 200 |
| Chariot | 2,500 | 100 |
| Feed (per day) | 0.5 | 10 |
| Saddle | ||
| – Exotic | 600 | 40 |
| – Military | 200 | 30 |
| – Pack | 50 | 15 |
| – Riding | 100 | 25 |
| Saddlebags | 40 | 8 |
| Sled | 200 | 300 |
| Stabling (per day) | 5 | |
| Wagon | 350 | 400 |
Water Vehicles
| Name | Cost (sp) | Speed |
|---|---|---|
| Galley | 300,000 | 4 mph |
| Keelboat | 30,000 | 1 mph |
| Longship | 100,000 | 3 mph |
| Rowboat | 500 | 1½ mph |
| Sailing Ship | 100,000 | 2 mph |
| Warship | 250,000 | 2½ mph |
Trade Goods
| Cost (sp) | Goods |
|---|---|
| 0.1 | 1 lb. of wheat |
| 0.2 | 1 lb. of flour or one chicken |
| 0.5 | 1 lb. of salt |
| 1 | 1 lb. of iron or 1 sq. yd. of canvas |
| 5 | 1 lb. of copper or 1 sq. yd. of cotton cloth |
| 10 | 1 lb. of ginger or one goat |
| 20 | 1 lb. of cinnamon or pepper, or one sheep |
| 30 | 1 lb. of cloves or one pig |
| 50 | 1 sq. yd. of linen |
| 100 | 1 sq. yd. of silk or one cow |
| 150 | 1 lb. of saffron or one ox |
The following changed to reflect the new values of silver and gold.
| Cost (sp) | Metal |
|---|---|
| 50 | 1 lb. of silver |
| 5,000 | 1 lb. of gold |
| 5,000 | 1 lb. of platinum |
Expenses
Lifestyle Expenses
| Type | Cost (sp) |
|---|---|
| Wretched | – |
| Squalid | 1 |
| Poor | 2 |
| Modest | 10 |
| Comfortable | 20 |
| Wealthy | 40 |
| Aristocratic | minimum 100 |
Food, Drink, and Lodging
| Name | Cost (sp) |
|---|---|
| Ale | |
| – Gallon | 2 |
| – Mug | 0.4 |
| Banquet (per person) | 100 |
| Cheese, hunk | 1 |
| Inn stay (per day) | |
| – Squalid | 0.7 |
| – Poor | 1 |
| – Modest | 5 |
| – Comfortable | 8 |
| – Wealthy | 20 |
| – Aristocratic | 40 |
| Meals (per day) | |
| – Squalid | 0.3 |
| – Poor | 0.6 |
| – Modest | 3 |
| – Comfortable | 5 |
| – Wealthy | 8 |
| – Aristocratic | 20 |
| Meat, chunk | 3 |
| Wine | |
| – Common (pitcher) | 2 |
| – Fine (bottle) | 100 |
Services
| Name | Cost (sp) |
|---|---|
| Coach cab | |
| – Between towns | 0.3 sp per mile |
| – Within a city | 0.1 sp |
| Hireling | |
| – Skilled | 20 sp per day |
| – Untrained | 2 sp per day |
| Messenger | 0.2 sp per mile |
| Road or gate toll | 0.1 sp |
| Ship’s passage | 1 sp per mile |
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Sometimes marketing materials call D&D “The World’s Greatest” or “The World’s First” Role-Playing Game. I refuse to do so, as “greatest” is vague and eminently debatable, and D&D has changed so much since its original version or even Advanced D&D 2nd Edition that it’s hard to call it the same game. ↩︎
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Real world commodity currencies have also suffered from debasement, wherein the mint puts less gold in their “gold” and less silver in their “silver” or unscrupulous people shave the edges of coins to counterfeit new ones. We’ll ignore that problem here. ↩︎
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Consider, also, that in early D&D most experience points came from finding gold, not killing things (although killing things soon took over). ↩︎