NOMAD Confederation Space

Posted: 2024-07-16
Last Modified: 2024-07-30
Word Count: 1673
Tags: ftl-nomad rpg settings

Table of Contents

This is a proposed one-shot, limited campaign, or unlimited campaign using the Faster Than Light: Nomad rules (or the Quickstart Rules) in the Confederation Space setting.1

The Setting

In brief, Confederation Space is a standard Nomad (or Cepheus or Classic Traveller) setting. While nominally all planets are part of a grand Confederation, in practice all planets are on their own. Some have developed client relationships with other, richer planets. Some are colonies wholly dependent on their owners.

Not all planets are independent. Some have been assimilated by would-be successors to the old Confederation, such as the Kante Empire2 or the Etanoi Republic3.

And then there’s the Transhuman Commonwealth, which is a Late Galactic civilization of robots who, playing against type, doesn’t hate all humans or want to conquer the galaxy but does minimize contact with plain old humans.

Most of the population of the Confederation are human, or as near enough as to make no difference. A minority are Xenos, “aliens” with a curious resemblance to humans or other Earth creatures. Despite Earth being in another quadrant entirely …

Minor Differences From 2021

In the original post I introduced some ideas that for the Nomad interpretation I need to walk back.

Otherwise the Confederation is exactly as I described back in 2021. Mostly.

The Campaign

I have a few campaign ideas. They need fleshing out, starting with a simple sector map, but I think I can ramp up quickly.

(Note: for a quick primer on Technological Ages, see this.)

Generic Space Campaign

Technological Age: Early Interstellar

The player characters are Free Traders in a Scout-class ship (or leased/stolen Picket) trying to make ends meet through legal or illegal means.

Space Patrol

Technological Age: Early Interstellar

Player characters are all members of a local planet’s “space patrol”, hunting down pirates. Including those who try to make ends meet through illegal means.

Imperial Trouble Shooters

Technological Age: Late Interstellar

Player characters are soldiers, agents, or other members of the Kante Empire, sent as troubleshooters when a “client” seems unhappy with the service the Empire provides. (Imagine those ground-crawlers complaining about how we defend their planets for a paltry percentage of their planetary wealth!) The PCs’ job is to get to the root of the problem.

No Taxation Without Representation

Technological Age: Early Interstellar or less

As members of a Republic colony, the PCs must deal with arrogant Republic officials, native wildlife, native Xenos, rebel sympathizers, Republic sympathizers, and all manner of vexations while trying to make a colony world into a full Member World. No, really. Stop laughing.

Creating Characters

In most cases layers may use anything in the main Nomad rulebook to create their characters, including Psionics. Just follow the rules; you’ll be fine.

The Ship

If the players need a ship, the GM will present them one. They can even design it, if nothing in the book appeals to them (or suits the campaign). They may have to go into hock up to their eyeballs, or steal it and have every local Star Patrol ship looking for them. But they’ll get it.

Equipment

Players may equip themselves with anything Interstellar Age and older (e.g. Space Age, Mechanical Age, etc.).

The Commomwealth sells some Galactic Age stuff to select customers, i.e. the sort of people who own planets. If you have to ask howm much it costs, you can’t afford it.

Cosmic Age equipment isn’t available on any market the PCs would be aware of. The only sources would be the vanished Ancients, the very hostile Dominion of the First at the trailing edge of Confederation Space, or the mysterious and baffling Ylem Wraiths at the spinward edge of Confederation Space. Want some? Go there and get it. And try not to die or get catapulted into a previously unknown region of space by cranky cosmic entities.

Other Books

Most supplements from Stellagama Publishing are fair game.

House Rules

Any house rules I come up will appear as “addenda”. Most will be small, possibly experimental tweaks or expansions of the rules, or information about the setting. (Or both.)

What about my prior creations?

The Sector

Here is that simple sector map of Danaut Sector, made with Hex Kit.

Sector Map

It’s based on the data below, created randomly from a Python script.

Note that this represents the publicly available information about the sector. See below for an explanation of column values.

Planet Hex TC Chara. Population TA World Tags
Achidna 0108 Ag Prime 150,000,000 EI Nomads, Night/Day
Andra 0602 Ni Tainted 350,000 EI Ancient Ruins, Quarantined
Andromeneus 0809 Ri Prime 1,500,000,000 LS Civil War, Minimal Laws
Antius 0703 Ni Asteroid 450,000 EI Unusual Tech, Athenian Democracy
Argone 0406 Po Rockball 0 NT Robots, Pleasure World
Aristor 0804 Na Inert 400,000,000 LS Robots, Multiple Govs.
Athama 0304 Ni Rockball 550,000 EI Robots, Pleasure World
Autolyphusa 0701 Ag Ocean 50,000,000 EI Underground Cities, Cold War
Belleneus 0605 Po Iceball 0 NT Xeno-archeology, Beautiful
Briton 0507 Na Iceball 200,000,000 EI Xenophobia, Multiple Govs.
Cabeirithyia 0405 Ag Ocean 150,000,000 EI Peaceful, Primitives
Cecropa 0807 Ri Tainted 1,400,000,000 ES Separate Cultures, Xenophiles
Clytus 0501 Ag Prime 50,000,000 EI Psionics, Slavery
Danaut 0308 Ri Prime 1,200,000,000 EG Trade Hub, Beautiful
Demonia 0808 Ag Ocean 50,000,000 EI Xenophobia, Taboo Custom
Diomen 0101 Ag Tainted 50,000,000 LI Historical Culture, Primitives
Echoreas 0604 Ag Prime 300,000,000 LS Honorable, Primitives
Heleus 0309 Na Tainted 800,000,000 LS Battleground, Pleasure World
Herapis 0704 Na Inert 600,000,000 LS Underground Cities, Democracy
Heropa 0805 Po Asteroid 0 NT Corporate, Jungle World
Hesperbore 0205 Ni Tainted 150,000 EI Xeno-archeology, Taboo Custom
Hymedon 0608 Ag Tainted 150,000,000 ES Unusual Tech, Primitives
Hypsicho 0401 Ag Prime 200,000,000 EI Trade Hub, Minimal Laws
Idomede 0403 Na Marginal 1,200,000,000 EI Caste System, Unusual Weather
Ixiones 0710 Ri Marginal 1,500,000,000 LS Xeno-archeology, Seismic Instability
Lucis 0402 Ag Marginal 100,000,000 LI Declining Population, Quarantined
Mede 0801 Ni Rockball 450,000 LI Nomads, Rigid Culture
Narcis 0302 Ag Prime 50,000,000 EI Capitalist, Holy War
Nemelen 0107 Ag Marginal 50,000,000 EI Desert, Captive Government
Pandra 0504 Ni Inert 400,000 LS Honorable, Freak Weather
Penelops 0802 Ag Tainted 200,000,000 EI Desert, Quarantined
Promeneus 0203 Ni Rockball 400,000 LS Psionics, Gladiators
Protes 0510 Ni Inert 300,000 EI Segregated, Primitives
Serace 0106 Na Iceball 600,000,000 EI Xeno-archeology, Feudal
Sisyphusa 0707 Po Inert 0 NT Nomads, Pleasure World
Tanto 0102 Ni Tainted 200,000 LS Desert, Xenophiles
Terpsicho 0705 Ni Tainted 550,000 ES Glaciers, Charismatic Dictator
Thalus 0810 Ag Marginal 100,000,000 EI Police State, Freak Weather
Typheus 0104 Ri Marginal 1,000,000,000 EI Xeno-archeology, Unusual Weather

Appendix: Explanation of Terms

TC (Trade Class)

Code Trade Class Resources Agriculture Manufactured Goods
Ag Agricultural Farming Huge Surplus Must Import
In Industrial Manufacturing Must Import Huge Surplus
Na Non-Agricultural None specifically Must Import Must Import
Ni Non-Industrial Mining Must Import Must Import
Po Poor Nothing Must Import Must Import
Ri Rich Everything Some Export Some Export

Characteristic

Characteristic Description
Asteroid belt of rocky and icy asteroids.
Corrosive atmosphere harms people and equipment.
Desert next to no water or ice.
Iceball little if any atmosphere, just ice.
Inert atmosphere not breathable but not harmful
Marginal not enough oxygen, gas masks or rebreathers required.
Ocean world is mostly (liquid water) ocean.
Prime Earth-like world.
Primordial no oxygen, possibly some life.
Rockball little if any atmosphere, just rock.
Tainted oxygen mixed with something toxic, filters required.

TA (Technological Age)

Code Title Explanation
NT No Technology Nobody lives here
ES Early Space Interplanetary travel only
LS Late Space First glimmerings of FTL
EI Early Interstellar FTL well established
LI Late Interstellar Faster FTL, better stuff
EG Early Galactic Much better FTL, much better stuff

See the book or this article for more information.


  1. Yes, I’m frustrated with how slowly my Alliance setting is progressing and how complicated it’s become. So I’d like to try something simpler. ↩︎

  2. Kante is something like if Haliburton or Blackwater stopped working for governments and decided to become a government. ↩︎

  3. The Republic is a lot like the old British Empire, including the classism, racism, and exploitation of the colonies associate worlds. ↩︎