NOMAD Stellar Alliance: System Ships of Alliance Space

Posted: 2024-07-06
Last Modified: 2024-07-21
Word Count: 1083
Tags: ftl-nomad rpg settings

Table of Contents

WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.

Part of the NOMAD: Stellar Alliance series.

Solar Defense Fleet Ship Classes

Technological Age: Late Interstellar

The duty of the Solar Defense Fleet is to protect Earth, Mars, Jupiter’s moons, and their Solar System. Many of its ships have been copied or sold to similar defense fleets across the Alliance.

SDF Carrier

A capital ship carrying a squadron of SDF Fighters.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 29/33 100 250 8d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps -1 +1
cost +5% +5%

Travel Multiplier: x1.5

Modifications:

Cargo Spaces Number Total
SDF Fighter 8 30 240
extra space 10
TOTAL 250

Cost: 350,000,000 + 5% = 367,500,000 Cr

Monthly Cost: 875,000 + (64000 - 125000) = 814,000 Cr

SDF Defender

A heavily armed cruiser used to patrol a solar system.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 3 mos 32/35 100 32 9d6 -1
base 1 yr 29/33 100 125 8d6 +0
steps +2 -1 +2 -1 +1 -3
cost -20% +20% -10% +20% -10% +0%

Travel Multiplier: x0.75

Modifications:

Cargo Spaces Number Total
SDF Fighter 8 4 32

Cost: 350,000,000 Cr

Monthly Cost: 875,000 + (250000 - 125000) = 1,000,000 Cr

SDF Fighter

A small but fast and well-armed single-pilot craft for surrounding and apprehending lawbreakers. Equipped with an FTL Engine for speed, not for travelling the stars.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 day 18/21 1 0 5d6 +4
base 1 day 7/9 1 2 2d6 +4
steps -2 +2 -2 +2
cost +40% -10% +40% +20% +90%

Travel Multiplier: x1.5

Modifications:

Cost: 700,000 + 90% = 1,330,000 Cr

Monthly Cost: 175 + (525 - 50%) + 4000 + 600 = 4498 Cr

Other System Ships

Technology Age: Late Interstellar

One can find these non-FTL ships throughout the Alliance (and beyond) in the hands of civilians, corporations, and sometimes Alliance Services.

Escape Pod

Little more than a pressurized tin can with thrusters a pod’s sole purpose is to convey escaping crew from an exploding ship to the nearest planet. Every pod contains seats for four, an emergency kit of rations and tools under each seat, and a minimal steering panel.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Pod 1 wk 2/4 1 (3) 0 - +2
base 12 hrs 2/4 1 0.5 1d6 +4
steps -2 -3 +1 +1 +2 +1 0
cost +20% +30% -5% -20% -20% -5%

Travel Multiplier: x1.5

Modifications:

Cost: 60,000 - 5% = 57,000 Cr

Monthly Cost: 4660 - 300 = 4360 Cr

Civilian Shuttle

A flying brick with antigravity and thrusters, the standard shuttle serves mainly to get crew from space to a planet’s surface and back.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Small 1 mo 7/9 3 (7) 16 2d6 +1
base 1 wk 14/17 3 8 4d6 +3
steps -1 +1 -2 -1 +1 +2
cost +10% -10% +20% +5% -10% -10% +5%

Travel Multiplier: x1

Modifications: None

Cost: 2,500,000 + 5% = 2,625,000 Cr

Monthly Cost: 22,500 Cr

System Tug

A small ship to move standard cargo containers – or broken ships – in orbit around a planet.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 6 mo 18/21 4 32 - +2
base 1 mo 18/21 4 16 5d6 +2
steps -2 -1 +4 -1 0
cost +20% +5% -40% +10% -5%

Travel Multiplier: x1

Modifications:

Cost: 8,000,000 - 5% = 7,600,000 Cr

Monthly Cost: 39,000 Cr

Towing Interlock (Early Space)

Allows a secure connection with another vehicle or shipping container so that the ship can tow the object through space. Note that the interlock does not suffice to lift objects from the ground: a ship larger than the one being “towed” is required. Costs 1 Payload and 10% of base hull cost (for the hull modifications to tow larger vehicles).

System Light Freighter

Light freighters provide an affordable entry-level ship for small-time shippers within a single star system. Many find their way to less than scrupulous owners.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 3 mos 18/21 10 125 5d6 +2
base 3 mos 21/24 10 32 6d6 +2
steps -1 +2 -1 0 0
cost -10% +10% -10%

Travel Multiplier: x1

Modifications: None

Cargo Spaces Number Total
Shuttle 24 1 24
extra space 101
TOTAL 125

Cost: 28,000,000 - 10% = 25,200,000 Cr

Monthly Cost: 98,000 Cr

System Heavy Freighter

Heavy freighters provide pressurized cargo space for cargo not in standard containers. Frequently a Heavy Freighter will make multiple stops throughout a solar system and provide customized deliveries via shuttles.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 25/28 100 500 7d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps +1 -2 +1 0
cost -10% +10% -10% -10%

Travel Multiplier: x1

Modifications: None

Cargo Spaces Number Total
Shuttle 24 2 48
System Tug 64 1 64
extra space 388
TOTAL 500

Cost: 350,000,000 - 10% = 315,000,000 Cr

Monthly Cost: 875,000 Cr

System Bulk Freighter

Bulk freighters haul standard cargo containers within a protective but unpressurized segmented shell. The “head” of the ship contains the bridge and main habitat, each segment contains supplementary stabilizing thrusters, and the “tail” of the ship includes bays for two System Tugs, aft defensive weapons, and a workshop for engineers. A long “lift” that runs the length of the ship connects the front and back sections, with stops at airlocks that provide access to the cargo section and vital components.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Carrier 4 yrs 29/33 200 2000 9d6 -2
base 4 yrs 35/39 300 500 10d6 -2
steps +1 +1 -3 +1 0 0
cost -10% +15% -10% +10% -5%

Travel Multiplier:

Modifications:

Cargo Spaces Number Total
Shuttle 24 4 96
System Tug 64 2 128
extra space 1776
TOTAL 2000

Cost: 4,000,000,000 - 5% = 3,800,000,000 Cr

Monthly Cost: 4,600,000 Cr