NOMAD Stellar Alliance: System Ships of Alliance Space

Posted: 2024-07-06
Last Modified: 2024-10-21
Word Count: 1351
Tags: ftl-nomad rpg settings

Table of Contents

WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.

Part of the NOMAD: Stellar Alliance series, using Faster Than Light: Nomad by Stellagama Publishing.

Page references are to Spacecraft Go! (SCG) or Faster Than Light: Nomad (FTLN).

Solar Defense Fleet Ship Classes

Technological Age: Late Interstellar

The duty of the Solar Defense Fleet is to protect Earth, Mars, Jupiter’s moons, and their Solar System. Many of its ships have been copied or sold to similar defense fleets across the Alliance.

SDF Carrier

A capital ship carrying a squadron of SDF Fighters.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 29/33 100 250 7d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps -1 (+1) +1
cost +5% +20% +25%

Travel Multiplier: x1.5

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 100 25 1,000,000
SDF Fighter 8.00 28 224 37,240,000
extra space 1
TOTAL 250 38,240,000

Cost: 350,000,000 + 25% + 38,240,000 = 474,740,000 Cr

Monthly Cost: 875,000 + (64000 - 125000) = 814,000 Cr

SDF Defender

A heavily armed cruiser used to patrol a solar system.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 3 mos 32/35 100 32 8d6 -1
base 1 yr 29/33 100 125 8d6 +0
steps +2 -1 +2 -1(+1) +1 -3
cost -20% +20% -10% +20% -10% +20% +20%

Travel Multiplier: x0.75

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 100 25 1,000,000
extra space 7
TOTAL 32 1,000,000

Cost: 350,000,000 + 20% + 1,000,000 = 421,000,000 Cr

Monthly Cost: 875,000 + (250000 - 125000) = 1,000,000 Cr

SDF Fighter

A small but fast and well-armed single-pilot craft for surrounding and apprehending lawbreakers. Equipped with an FTL Engine for speed, not for travelling the stars.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 wk. 18/21 1 0 5d6 +4
base 1 day 7/9 1 2 2d6 +4
steps -1 -2 +2 -2 +4-1
cost +40% -10% +40% +20% +90%

Travel Multiplier: x2

Modifications:

Cost: 700,000 + 90% = 1,330,000 Cr

Monthly Cost: 175 + (525 - 50%) + 4000 + 600 = 4498 Cr

Other System Ships

Technology Age: Late Interstellar

One can find these non-FTL ships throughout the Alliance (and beyond) in the hands of civilians, corporations, and sometimes Alliance Services.

Civilian Shuttle

A flying brick with antigravity and thrusters, the standard shuttle serves mainly to get crew from space to a planet’s surface and back.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Small 1 mo 7/9 3 (7) 16 2d6 +1
base 1 wk 14/17 3 8 4d6 +3
steps -1 +1 -2 -1 +1 +2
cost +10% -10% +20% +5% -10% -10% +5%

Travel Multiplier: x1

Modifications: None

Cost: 2,500,000 + 5% = 2,625,000 Cr

Monthly Cost: 22,500 Cr

System Tug

A small ship to wrangle standard cargo containers – or broken ships – in orbit around a planet.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Small 6 mo 14/17 1 0.5 - +2
base 1 wk. 14/17 3 8 4d6 +2
steps -3 +1 +2 +3 -3 0
cost +30% -10% -30% +30% +20%

Travel Multiplier: x0.75

Modifications:

Cost: 2,500,000 + 30% = 3,000,000 Cr

Monthly Cost: 22,500 - 8,000 (salary) + 7,000 (propellant) = 21,500 Cr

System Ferry

Ferries transport people and cargo between a planet and its moons within a single star system. Accomodations are cramped, similar to rail transport in the Late Mechanical Age.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 3 mos 21/24 4 (96) 32 6d6 +0
base 3 mos 21/24 10 32 6d6 +2
steps +1-3 +2 0 0
cost +30% -20% +10% +20%

Travel Multiplier: x1

Modifications: Automation

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 100 25.0 1,000,000
free space 7.0
TOTAL 32.0 1,000,000

Cost: 28,000,000 + 20% + 1,000,000 = 34,600,000 Cr

Monthly Cost: 98,000 Cr

System Passenger Ship

Not every system has only one inhabited planet; Sol and Ran are notable exceptions.

Passenger ships transport people and cargo between planets within a single star system. Trips can be long, so passengers spend the whole trip in cryo-stasis. Only the crew remains awake, and sometimes not all of them.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 2 yr 29/33 25 125 8d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps -1 +1 0 0
cost +10% +10% +20%

Travel Multiplier: x1

Modifications: Automation

Cargo:

Cargo Spaces Number Total Cost
Cryo-Tubes (SCG 19) 0.50 100 50.0 100,000
Escape Capsules (SCG 19) 0.25 125 37.5 1,250,000
Med Bay (SCG 18) 4.00 4 16.0 40,000
Workshop (SCG 26) 10.00 1 10.0 50,000
subtotal 113.5
free space 11.5
TOTAL 125.0 1,440,000

Cost: 350,000,000 + 20% + 1,440,000 = 421,440,000 Cr

Monthly Cost: 875,000 Cr

System Light Freighter

Light freighters provide an affordable entry-level ship for small-time shippers within a single star system. Many find their way to less than scrupulous owners.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 3 mos 18/21 10 125 5d6 +2
base 3 mos 21/24 10 32 6d6 +2
steps +1 -2 +1 0 0
cost -10% +10% -10% -10%

Travel Multiplier: x1

Modifications: None

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 10 2.5 100,000
Med Bay (SCG 18) 4.00 2 8.0 20,000
Shuttle 24.00 1 24.0 2,625,000
Workshop (SCG 26) 10.00 1 10.0 50,000
subtotal 44.5
free space 80.5
TOTAL 125.0 2,795,000

Cost: 28,000,000 - 10% + 2,795,000 = 27,995,000 Cr

Monthly Cost: 98,000 Cr

System Heavy Freighter

Heavy freighters provide pressurized cargo space for cargo not in standard containers. Frequently a Heavy Freighter will make multiple stops throughout a solar system and provide customized deliveries via shuttles.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 25/28 100 500 7d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps +1 -2 +1 0
cost -10% +10% -10% -10%

Travel Multiplier: x1

Modifications: None

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 100 25.0 1,000,000
Med Bay (SCG 18) 4.00 10 40.0 100,000
Shuttle 24.00 2 48.0 5,250,000
System Tug 64.00 1 64.0 3,000,000
Workshop (SCG 26) 10.00 1 10.0 50,000
subtotal 187.0
free space 313.0
TOTAL 500.0 9,400,000

Cost: 350,000,000 - 10% = 324,400,000 Cr

Monthly Cost: 875,000 Cr

System Bulk Freighter

Bulk freighters haul standard cargo containers within a protective but unpressurized segmented shell. The “head” of the ship contains the bridge and main habitat, each segment contains supplementary stabilizing thrusters, and the “tail” of the ship includes bays for two System Tugs, aft defensive weapons, and a workshop for engineers. A long “lift” that runs the length of the ship connects the front and back sections, with stops at airlocks that provide access to the cargo section and vital components.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Carrier 4 yrs 29/33 200 2000 9d6 -2
base 4 yrs 35/39 300 500 10d6 -2
steps +1 +1 -3 +1 0 0
cost -10% +15% -10% +10% -5%

Travel Multiplier: x1

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 200 50.0 2,000,000
Med Bay (SCG 18) 4.00 20 80.0 200,000
Shuttle 24.00 4 96.0 10,500,000
System Tug 64.00 2 128.0 3,000,000
Workshop (SCG 26) 10.00 1 10.0 50,000
subtotal 364.0
free space 1636.0
TOTAL 2000.0 15,750,000

Cost: 4,000,000,000 - 5% + 15,750,000 = 3,815,750,000 Cr

Monthly Cost: 4,600,000 Cr