NOMAD Stellar Alliance: Ships of the Greys

Posted: 2024-07-07
Last Modified: 2024-07-12
Word Count: 1364
Tags: ftl-nomad rpg settings

Table of Contents

WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.

Part of the NOMAD: Stellar Alliance series.

(Inspired by Stellagama Publishing’s UFOs.)

About the Grays

The Greys or “Grays” have possessed FTL long before humanity, and according to uncorroborated reports have visited Earth in the past.

While other civilizations have built a variety of ships (some documented in System Ships of Alliance Space and Faster Than Light: Nomad pp 147-157), the various Grey tribes have consistently built their distinctive saucer-like and cigar-shaped craft, to the exclusion of all other designs. That and their distinctive biology suggests that both they and their technology originate from some as yet undiscovered home world.

Grey Ship Technology

Grey ship technology includes some unique features not found in other craft until the Alliance era, and even then only rarely.

Gravitic Beam (Early Interstellar)

Price: 1 unit of Payload and +10% of base hull cost

A gravitic beam focuses gravitic energy in columns. The operator of the beam can use it to take off quickly from a planet’s surface, to hover silently in a gravity well, or even to draw objects (and animals and people) into the storage hold of the ship from a maximum distance of about fifteen meters. (Living subjects must roll vs. Physical to hang onto something; failure means they’re drawn toward the ship.) The beam can also tow smaller vessels in the ship’s wake.

Gravitic Warp (Early Interstellar)

Price: +20% of base hull cost.

The Gravitic Warp system replaces conventional propulsion by warping space around the ship, propelling it in any direction the pilot wishes. While propellant usage is the same, G-Warp adds +1 max Agility to the vessel. The ship can also hover and move almost silently, even in a gravity well.

On the other hand, since G-Warp runs directly off the Power Plant, any Power Plant damage will also disable the Engines until the Power Plant is repaired.

Independent Grey Ship Classes

Technology Level: Early Interstellar

Cetani, Jhi, and Tsi ships have mostly been retrofitted with Alliance Standard (Early Galactic) FTL Engines, but the Xetani Raiders still use Early Interstellar technology and the Qutani “Empire” is stuck in the Late Interstellar.

Saucer 0

This pod-sized saucer has the same function as a conventional Escape Pod, with less room but better control. A Saucer I or Saucer II has just one mounted as an ejection system. A Saucer III has one mounted only for the captain.

Larger ships and Alliance Refits have standard Escape Pods or the equivalent.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Pod 1 day 2/4 - - +4
base 12 hrs 2/4 1 0.5 1d6 +4
steps -1 +1 +1 -1
cost +10% -5% -10% +20% +15%

Travel Multiplier: x1

Modifications:

Cost: 60,000 + 15% = 69,000 Cr

Monthly Cost: 4660 Cr

Saucer I

The basis for the legend of “foo fighters”, these nimble craft run rings around many other species’ fighters. Their main flaw is that they cannot fight for more than a day without refueling and maintenance.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 day 14/17 1 - 4d6 +4
base 1 day 7/9 1 2 2d6 +4
steps -1 +2 -1
cost +20% -10% +20% +20% +50%

Travel Multiplier: x1

Modifications:

Cost: 700,000 + 50% = 1,050,000 Cr

Monthly Cost: 7200 Cr

Saucer II

Saucers this size act as scouts, surveyors, and in some cases infiltrators due to their nearly silent G-Warp engines.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Small 1 wk 14/17 3 2 4d6 +4
base 1 wk 14/17 3 8 4d6 +3
steps +2 -1 -1 0
cost -10% +10% +30% +30%

Travel Multiplier: x1

Modifications:

Cost: 2,500,000 + 30% = 3,250,000 Cr

Monthly Cost: 22,500 Cr

Saucer III

While this class of saucer has seen many uses over the years, these days it’s mostly used as a trading vessel for independent traders within a single star system. (Unless they can hitch a ride on a Mothership.)

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 1 mo 18/21 4 16 4d6 +2
base 1 mo 18/21 4 16 5d6 +2
steps +1 -1
cost -10% +30% +20%

Travel Multiplier: x1

Modifications:

Cost: 8,000,000 + 20% = 9,600,000 Cr

Monthly Cost: 39,000 Cr

Frigate

While the Frigate abandons the G-Warp Engine and the characteristic saucer shape, its vaguely ovoid shape has remained consistent for centuries even in widely dispersed Grey tribes.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 3 mos 21/24 10 32 6d6 +1
base 3 mos 21/24 10 32 6d6 +2
steps +1 -1 0
cost -10% +10% 0

Travel Multiplier: x1

Modifications:

Cost: 28,000,000 Cr

Monthly Cost: 98,000 Cr

Mothership

While the mothership mainly acts as a carrier for Saucer I, Saucer II, or Saucer III it also possesses formidable guns and armor, should a fight break out.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Carrier 4 yrs 35/39 300 500 10d6 -2
base 4 yrs 35/39 300 500 10d6 -2
steps 0 0
cost +10% +10%

Travel Multiplier: x1.5

Modifications:

Cargo Spaces Number Total
Saucer I 8 24 192
Saucer II 24 10 240
Saucer III 64 1 64
extra space 4
TOTAL 500

Cost: 4,000,000,000 + 10% = 4,400,000,000 Cr

Monthly Cost: 4,600,000 + (125,000 - 500,000) = 4,225,000 Cr

Alliance Grey Ship Classes

Technology Level: Early Galactic

When available, the FTL Engines in the ships above have been upgraded to a higher Technology Age.

Some ships have been overhauled more dramatically.

Saucer III AR

This version of the Saucer III uses a state-of-the-art Alliance FTL Engine and replaces the gravitic ring with an independent propulsion system.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 1 mo 18/21 3 16 4d6 +2
base 1 mo 18/21 4 16 5d6 +2
steps +1 +1 -2
cost -10% +30% +20%

Travel Multiplier: x1

Modifications:

Cost: 8,000,000 + 20% = 9,600,000 Cr

Monthly Cost: 39,000 Cr

Mothership AR

While the Cetani lack Motherships entirely, the Ji and Tsi have taken advantage of their Provisional Member status to upgrade their Motherships to the latest Alliance Technology.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Carrier 4 yrs 35/39 200 500 10d6 -2
base 4 yrs 35/39 300 500 10d6 -2
steps +1 -1
cost +20% +20%

Travel Multiplier: x1

Modifications:

Cargo Spaces Number Total
Saucer I 8 48 192
Saucer II 24 10 240
Saucer III 64 1 64
extra space 4
TOTAL 500

Cost: 4,000,000,000 + 20% = 4,800,000,000 Cr

Monthly Cost: 4,600,000 + (125,000 - 500,000) = 4,225,000 Cr

Appendix: Summary of Grey Fleets

Below is a list of known Grey tribes, their relationship to the Alliance, and which ships they currently maintain.

Tribe Alliance I II III F MS III-AR MS-AR Tech Age
Cetani Full X X X Early Galactic
Jhi Provisional X X X X X Early Galactic
Qutani Allied X X X X X Late Interstellar
Tsi Provisional X X X X X Early Galactic
Xetani None X X X X Early Interstellar
Tribe:
Name of Cetani tribe
Alliance:
Status within the Stellar Alliance
I-III:
Saucer Class.
F:
Frigate.
MS:
Mothership
III-AR:
Saucer III Alliance Refit.
MS-AR:
Mothership Alliance Refit
Tech Age:
Tribe’s current Technological Age.