Why ‘NOMAD Confederation Space’?

Posted: 2024-07-16
Last Modified: 2024-11-20
Word Count: 611
Tags: i-have-opinions ftl-nomad rpg

Table of Contents

Recently I wrote up a proposal for a campaign using Faster Than Light: Nomad by Stellagama Pubishing, based on my Confederation Space setting. Somehow I feel compelled to explain myself.

Why Confederation Space?

So why Confederation Space? I designed it to be broadly compatible with any general space game, including Nomad, Classic Traveller, current Traveller, Cepheus Deluxe (also available from Stellagama), Scum and Villainy, etc. It pretty much hits the Classic Traveller vibe I prefer: an overarching government too far away to really interfere, individual settled worlds ripe with adventure, a human-dominated cosmos, etc.

So why not my other settings?

Why Faster Than Light: Nomad?

The short answer is that I’ve been obsessed with this RPG since I read it.

The long answer:

I’m sure I’ve missed your favorite (space) RPG system (Savage Worlds? D100?). But this is my choice, and I’m sticking with it.


  1. Quantum is actually the basis for Nomad, but Nomad has a lot more structure built in and toys to play with. ↩︎